About

Product and UI/UX designer. I design complex interfaces and the multi-brand systems behind them.

Portrait of Andrey Ozerov
Andrey OzerovProduct / UI/UX designer · Multi-brand design systems

From product logic to production-ready UI.

I’m a UI/UX and Product Designer focused on complex interfaces, scalable design systems and multi-brand products. I work from product logic and user flows through interface design, reusable components and implementation with development teams.

Experience and products

23 years in digital design: from websites and HTML in 2003 to product design and design systems today. Since 2023 I design iGaming products: lobbies, gamification mechanics, registration and deposit flows, and the design system that carries them. Client screens stay under NDA. What I can show in full is the demo system on this site, built the same way.

  • 23years in digital design, since 2003
  • 3years in iGaming product design
  • 2mobile games for iOS and Android
  1. 2023 — nowProduct UI/UX SpecialistYellow Stone · iGaming · Kyiv · hybrid, full-timeProduct UI/UX designer on an iGaming platform: the design system, the product flows and the hand-off to engineering.Design system architectureI architect and maintain a scalable design system on Tokens Studio: one source of tokens for web and mobile. New features are assembled from ready components, which shortened time to market and keeps the UI consistent across platforms.iGaming product solutionsEnd-to-end interfaces for high-load platforms: gamification mechanics such as loot boxes, a wheel of fortune and casino duels, plus registration and deposit funnels tuned to lose fewer players on the way.Cross-functional collaborationDaily work with product managers, analysts and engineers. Precise documentation and specs keep the front end close to the design and make hand-off predictable.User-centric, data-driven designUI/UX audits built on user feedback and product analytics, followed by iterative improvements aimed at retention and conversion.
  2. 2023Senior UI/UX Designertekio · contractA health and well-being app.
  3. 2021 — 2023Senior UI DesignerEMBRIA Venture Builder · CyprusTwo mobile games for iOS and Android, Arcademy and Swoopy, and their UI kit.
  4. 2020 — 2022Senior UI/UX DesignerSimplify-ERPWeb product, landing pages, marketing graphics.
  5. 2015 — 2021Art Director / UI/UX DesignerOwn design studioLed a small team: websites, landing pages, dashboards, email and print.
  6. 2003 — 2015Web and UI designerBeluga Labs, Aleksandrov-web, WebCity, Web DreamWebsites, web interfaces and HTML from the first year.

From my LinkedIn profile.

  • iGaming products
  • Multi-brand design systems
  • Complex UX flows
  • Component libraries
  • Developer handoff
Read the Aurum Multibrand case

Tools

  • Figma

    Components, Variables with modes per brand and theme, prototypes.

  • Tokens Studio

    Token sets, themes and the sync of JSON with GitHub.

  • GitHub

    Tokens live in the repository next to the code and go through review.

  • Build scripts

    Node scripts that turn JSON into CSS variables and check keys, layers and contrast.

  • React · Astro

    The demo and this site, so I can test a decision in a real interface.

  • Claude

    A design-system skill generated from the tokens, so AI tools use the same names.

Working principles

  1. 01

    Start from the product task

    Flows, users and constraints first. Then I decide what the system has to carry.

  2. 02

    Meaning before value

    Components ask for meanings. Raw values live in one place, so a brand is a file, not a fork.

  3. 03

    Checks over reviews

    Key parity, layer rules and contrast fail the build. Nobody has to catch them in a meeting.

  4. 04

    Facts over promises

    Every number on this site comes from the repository. Estimates are labelled as estimates.

Contacts

Email or Telegram is the fastest. I read every message myself.