About
Product and UI/UX designer. I design complex interfaces and the multi-brand systems behind them.

From product logic to production-ready UI.
I’m a UI/UX and Product Designer focused on complex interfaces, scalable design systems and multi-brand products. I work from product logic and user flows through interface design, reusable components and implementation with development teams.
Experience and products
23 years in digital design: from websites and HTML in 2003 to product design and design systems today. Since 2023 I design iGaming products: lobbies, gamification mechanics, registration and deposit flows, and the design system that carries them. Client screens stay under NDA. What I can show in full is the demo system on this site, built the same way.
- 23years in digital design, since 2003
- 3years in iGaming product design
- 2mobile games for iOS and Android
- 2023 — nowProduct UI/UX SpecialistYellow Stone · iGaming · Kyiv · hybrid, full-timeProduct UI/UX designer on an iGaming platform: the design system, the product flows and the hand-off to engineering.Design system architectureI architect and maintain a scalable design system on Tokens Studio: one source of tokens for web and mobile. New features are assembled from ready components, which shortened time to market and keeps the UI consistent across platforms.iGaming product solutionsEnd-to-end interfaces for high-load platforms: gamification mechanics such as loot boxes, a wheel of fortune and casino duels, plus registration and deposit funnels tuned to lose fewer players on the way.Cross-functional collaborationDaily work with product managers, analysts and engineers. Precise documentation and specs keep the front end close to the design and make hand-off predictable.User-centric, data-driven designUI/UX audits built on user feedback and product analytics, followed by iterative improvements aimed at retention and conversion.
- 2023Senior UI/UX Designertekio · contractA health and well-being app.
- 2021 — 2023Senior UI DesignerEMBRIA Venture Builder · CyprusTwo mobile games for iOS and Android, Arcademy and Swoopy, and their UI kit.
- 2020 — 2022Senior UI/UX DesignerSimplify-ERPWeb product, landing pages, marketing graphics.
- 2015 — 2021Art Director / UI/UX DesignerOwn design studioLed a small team: websites, landing pages, dashboards, email and print.
- 2003 — 2015Web and UI designerBeluga Labs, Aleksandrov-web, WebCity, Web DreamWebsites, web interfaces and HTML from the first year.
From my LinkedIn profile.
Tools
Figma
Components, Variables with modes per brand and theme, prototypes.
Tokens Studio
Token sets, themes and the sync of JSON with GitHub.
GitHub
Tokens live in the repository next to the code and go through review.
Build scripts
Node scripts that turn JSON into CSS variables and check keys, layers and contrast.
React · Astro
The demo and this site, so I can test a decision in a real interface.
Claude
A design-system skill generated from the tokens, so AI tools use the same names.
Working principles
- 01
Start from the product task
Flows, users and constraints first. Then I decide what the system has to carry.
- 02
Meaning before value
Components ask for meanings. Raw values live in one place, so a brand is a file, not a fork.
- 03
Checks over reviews
Key parity, layer rules and contrast fail the build. Nobody has to catch them in a meeting.
- 04
Facts over promises
Every number on this site comes from the repository. Estimates are labelled as estimates.
Contacts
Email or Telegram is the fastest. I read every message myself.